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Representing and Generating Levels Over Time through Playtrace Reconstructive Partitioning

Abstract

arXiv:2607.12097v1 Announce Type: new Abstract: Video games are a dynamic medium experienced over time. While there are many Procedural Content Generation (PCG) approaches for generating video game levels, they often use representations that abstract away this dynamic nature. In this paper, we introduce a novel, domain-independent ``cake'' representation for game levels over time which implicitly encodes dynamic information. We present a novel level generation approach Playtrace Reconstructive P

Transparencia: Este análisis ha sido generado con asistencia de inteligencia artificial bajo supervisión editorial de SAPIENSDATAAI.

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