Position: Profiling Game Worlds by Transition Complexity
Abstract
arXiv:2608.18079v1 Announce Type: new Abstract: Game world modeling (GWM) and reinforcement learning (RL) are often confounded because research papers rarely quantify how difficult the underlying transition prediction problem is at the declared interface (pixels/tokens/latents with finite history). We propose the Transition Complexity Profile (TCP): a small, reproducible set of metrics that characterizes an environment's (or gameplay dataset's) induced transition kernel by (i) intrinsic one-step
Transparencia: Este análisis ha sido generado con asistencia de inteligencia artificial bajo supervisión editorial de SAPIENSDATAAI.